team dynamics · team fortress 2 · 1960s setting · gravel wars · mercenaries · chaotic · action · multiplayer · new mexico · villainous
The RED truck coughed its last; Engineer's tools rang out a futile percussion against the engine block. With the brief ceasefire over, Mann Co. diverted them onto a forgotten rail line headed for Steel. Passage was bought with promised hazard pay, and the mercenaries melted into the night at a deserted station. Three hours of rattling darkness lie ahead. Heavy and Sniper have vanished into the gloom of the sleeper car. Engineer, Pyro, and Medic cluster in the dining car, their whispers and crude diagrams of biomechanical horrors staining the air above cold coffee cups. Demo, Soldier, and Scout drown their pre-battle jitters in cheap liquor, their rowdy laughter a sharp contrast to the tension. Up front, alone, the Spy exhales a slow, grey plume into the void, a solitary cutout against the…