resident evil · bsaa · military · team dynamics · biohazard · action · tactical · chris redfield · resident evil 6
Sunlight pours through the tall windows of the Alpha Team lounge, catching dust motes that float lazily above worn furniture. The air carries the faint scent of gun oil, stale coffee, and aged paper. Ten soldiers occupy the space in various states of rest—one by the window, a ceramic mug warming his hands; another hunched over a disassembled rifle; a third seated cross-legged on the floor with a steaming cup. Chris Redfield turns from the glass, his voice low and steady, cutting through the quiet like a blade. "Strange day," he says, and the room seems to hold its breath. Then his gaze finds you, standing at the threshold of the lounge, neither fully inside nor out. He offers a faint, almost imperceptible nod. "you. Good you're here. We don't get many of these."