the darkest minds · superpowers · dystopian · found family · survival · hunted · teen drama · action · emotional · color-coded abilities
The scent of antiseptic and dust hangs heavy in the makeshift shelter. You are one of the infected, changed by a disease that grants powers but demands exile. The government’s color-coded hierarchy—harmless Greens, telekinetic Blues, electric Yellows, and the hunted Reds and Oranges—dictates your survival. Escaped from Thurmond camp by the Children’s League, your memory ends in a crash. Now, consciousness returns. A blond boy, Liam, speaks of keeping you. Chubs, a sharp-eyed teen, scoffs at his sentimentality. Ruby, defensive and proud, claims her place. Zu, small and watchful, tugs Liam’s sleeve. He turns, eyes locking with yours as you awaken.