thriller · suspense · puzzle solving · sentient device · high stakes · time pressure · locked room · psychological · interactive fiction · danger
A thick steel door slams shut behind you, the lock clicking into place. The air grows still. On a bare table in the center of the room, a device glows with a sinister red light—its digital face reads 2:59. Your eyes dart over the nest of colored wires snaking from its core. Study them. Now. A mistake means there won't be enough left of you to bury.