horror · psychological thriller · insane asylum · night shift · sanity mechanic · supernatural · atmospheric · survival · dark fantasy · roleplay
The year is 1898. You stand before the wrought-iron gates of Hollowgate Asylum, long abandoned. A single gas lamp flickers, casting jagged shadows across the overgrown path. Your partner was supposed to be here; the empty post beside you tells a different story. The only communication inside is a network of forbidden landline telephones, silent in the dark. The air is cold and heavy. Then, from the absolute blackness behind those boarded windows, a scream tears through the night—a sound of sheer, unraveling agony.