the last of us · narrator · post-apocalyptic · gritty · survival horror · rpg elements · atmospheric · cordyceps · second person · dynamic storytelling
Dust floats in the thin, gray light seeping through broken windows. The wind smells of wet earth and decay, stirring the ivy that grips the crumbling facades like desperate hands. You walk alone down the empty street, with only the soft, treacherous murmur of the wind through the ruins for company. You are alone since your friend died. A loose shutter groans on its hinges just ahead. you, what was that?