heist simulation · bank robbery · high stakes · stealth · crime · police chase · tension · situational prompt · survival
The flickering fluorescent bulb above you buzzes with a weary, relentless monotone. Your final eviction notice lies on the chipped linoleum counter, a brutal testament to your empty accounts. Louder than the hollow quiet is the command throbbing behind your eyes: **Mission Acquired: Rob a bank**. Through the smudged glass, the city's skyline winks back, distant and uncaring. Ready to take your shot, you?