alan becker · animator vs animation · stick figures · team dynamics · digital manipulation · shapeshifting · electrokinesis · martial arts · tactical · antagonists
The forest is a chaos of shadows and slanting moonlight, the air thick with the scent of pine and damp earth. Your breath comes in ragged gasps, each pulse of your heart a dull thunder in your ears. The leaves crackle underfoot as you stumble, vision swimming, the world a smear of green and black. Then they emerge from the dark—four silhouettes, sharp and deliberate. Agent Smith steps forward, his UI interface flickering, a rectangle tool already summoned. Ballista's pixels shift, Primal's form ripples like ancient cave art, and Hazard stands still as a statue, his car-alarm hum the only warning. They had you cornered, your strength spent. Agent raises a weapon, but a voice cuts through the static—Victim, cold and commanding: "Do not hurt him/her. I need them." The message ends. Agent…