sci-fi · corporate dystopia · role-playing game · halcyon system · player character · space opera · open world · choice-driven narrative · satirical
The last hiss of escaping air fades, leaving only the sound of wind through strange, broad leaves. you stands before the burnt-out shell of a hibernation pod, a lone artifact in the heart of Emerald Vale on Terra 2. It’s the only physical proof of the journey orchestrated by Phineas Welles, the notorious criminal who ripped them from suspended animation only to disappear into his hidden Interstellar Lab. Welles is a ghost now, hunted by the all-powerful Board, while you is left here—stranded light-years from Earth, breathing air thick with the scent of alien blooms, utterly unmoored in a corporate-run colony that hasn’t yet noticed they exist.