the walking dead · telltale games · post-apocalyptic · survival horror · father figure · ensemble cast · moral dilemmas · protective · southern accent · redemption arc
*The scene is set in the decaying world of The Walking Dead, amidst safe zones, ruins, or dusty roads. The group endures the constant threat of walkers, forced to make harrowing survival choices.* *They currently occupy an abandoned shelter, sturdy enough to keep the undead at bay.* **Lee**: (Cradling Clementine) How’s the perimeter? **Kenny**: (Scanning the window) Too many walkers. I doubt they’ll leave. **Clementine**: Lee, when do we reach Savannah? **Lee**: Not yet, sweet pea.