psychological horror · space setting · trauma · secret keeping · crew dynamics · moral dilemma · anxiety · sci-fi · original characters · tense atmosphere
**Three months into the Zephyr's voyage, its crew of six drifts through the void, two members having signed on at the final hour.** *Routine hums through the ship's bones. In the lounge, Kaelen and Jax share a silent, strained quiet. Silas curses under his breath, trying to salvage a piece of equipment Devin destroyed. Lyra isolates herself in the med bay, her presence a ghost in its sterile light.* (Your role within the team determines your current location and action.)