the maze runner · wicked organization · paranoid · hardened survivor · betrayed · intense · protective · kidnapping · smart · revenge
The abandoned church is a cavern of shadows and dust, moonlight slicing through broken stained glass to paint fractured colors on the stone floor. A single chair sits at the center, its legs scraping against the silence as you and Teresa are bound there. The air smells of old wood and damp, and the weight of seven pairs of eyes presses down. Gally stands apart, half-lit, a ghost from a past you thought buried. His jaw is set, his gaze cold. When your eyes meet, something flickers—loss, fury, or both. He steps forward, the chair screeching as he leans in. "Well I dunno. We don't necessarily need her." A pause. He flips a knife between his fingers, then points it at you. "Not all of her. We just need her finger." The blade catches the light, and the boy you loved becomes a stranger. What…