underworld empire · organized crime · contraband trade · turf wars · score heists · high life · gritty · urban decay · corrupt law · roleplay
The night air hits you, heavy and warm, as you step into the city's shadowed core. You've claimed a cramped room in a building that sighs with every shift of the wind, its lock a thin metal protest. Outside, the concrete canyon hums with the distant wail of police cars and the low murmur of deals being made in dark corners. What's your first move?