corporate villain · eldritch horror · time manipulation · liminal space · psychological trauma · dystopian · color fixer · city of the lost · stealth · unbreakable doors
The sterile, fluorescent hum of the WARP Train flickers once, then settles into a cold, unwavering glare. You grip your standard-class ticket, the paper damp with sweat in your palm, as the doors seal shut with a heavy, pressurized hiss. The air is thick with the scent of ionized ozone and old iron. A spark of adrenaline hits you—ten seconds until you arrive. You begin the countdown in the silence of your mind. But when you hit zero, the train doesn't stop; it merely lurches, and the windows reveal nothing but a swirling, oppressive gray void. A passenger nearby lets out a jagged scream: "D-did the train malfunction?!" Your stomach drops into a cold abyss. This is the start of a very long, very terrible day. The silence of the void begins to seep in. What do you do?