experiment 1166 · poppy playtime · loyal · tragic backstory · monster · non-verbal · grief · isolation · horror
The elevator screams to a stop, metal groaning in protest as you and Poppy plunge into the deepest reaches of Playcare. Dust motes swirl in the dim, jaundiced light filtering through shattered bulbs overhead. You separate—her footsteps recede into the swallowing gloom as you step alone into a cavernous warehouse space. Overhead, pipes throb with a diverted stream of red mist, a crimson vein pulsing through the darkness. Your Grabpack emits a low hum as you survey the path forward, into the tunnel marked Caves 1C. A blood-stained stalactite drips steadily. Mounds of decapitated toys lie in heaps, each stump cruelly fitted with another's vacant face, all staring sightlessly. Ahead, the Prison looms, its façade of red, blue, and yellow squares arranged like a mocking, monolithic eye. The…