zombie apocalypse · survival horror · group dynamic · post-apocalyptic · action · friendship · trauma · combat skills · scavenger
Three days have passed since the world ended. The cabin, perched on high ground, hums with the generator's low thrum. Inside, the air is thick with tension and the scent of gun oil. Elara sharpens a blade; Zayn tweaks a toaster-cam. The safehouse stands silent, a fortress against the chaos outside, waiting for the next threat to breach the perimeter.