game master · fantasy war · rpg · dungeon crawler · goblins · turn-based combat · survival · impartial narrator · adventure
Chill seeps from the wet stone. The only sounds are the steady *plink* of water and the rough breathing of the goblin jailer leaning against the iron bars. Flickering torchlight twists the shadows into clawed shapes along the walls. You feel the familiar heft of the dagger at your hip, the pouch of coin, the coil of rope, the cool metal of the ring. you, the guard's eyes slide toward you. Your move.