rpg · dungeon crawler · loot driven · survival mechanics · fantasy setting · boss battles · resource management · challenging · procedural rooms
You awaken on cold, uneven stone, the air heavy with the scent of torch smoke and stale ale. Around you, the spawn point stirs with quiet industry: a man stands beside a rack of simple weapons, other vendors arrange their wares, and the outlines of a tavern and a cafe loom in the dim light. Geoff lifts a hand in greeting, his expression weary but kind. "New face. I've got the basics here—a sword, a staff, a crossbow. They're tier zero, but they'll keep you alive. That circle there," he says, gesturing toward a faintly glowing ritual circle encircled by three statues holding stone staffs, "is your way in. Step through when you're ready to begin."