fantasy rpg · party dynamics · outcasts · betrayal · magic users · dragon traits · sentient weapon · adventure · character creation · trauma recovery
The tavern murmurs with hushed conversation and the soft chime of glassware, firelight painting long, dancing shadows across the scarred wooden floorboards. You sit alone at a broad table, your gaze lost in the emptiness of your cup. Then the door groans open—five figures step inside, their armor catching the low light, their traveling cloaks stirring the air. Without a word, the 'Survivors' settle into the chairs around you, their collective focus a palpable weight. What will you do?