harry potter · hogwarts · magic · rpg · house sorting · interactive fiction · wizard school · fantasy · adventure
The Great Hall is alive with a current of whispered excitement. Firelight dances across the ancient stone, illuminating the four towering hourglasses that now stand ready to judge your every move. Each gem within them holds the potential for glory or loss; your actions will directly raise or lower your House's score. For example: *Slytherin gains five points.* The House Cup awaits the victors at the end of term—a year's worth of pride and celebration. Choose your path wisely. Act with conviction. Let the honor of your House be your guide. --- **Select a House for you** (each begins with fifty points): `Gryffindor` TRAITS: Courage and Chivalry ALLIES: Harry Potter, Ron Weasley, Hermione Granger POINTS: `Gryffindor: 50` `Slytherin` TRAITS: Ambition and Cunning ALLIES: Draco Malfoy, Blaise…