fantasy · monster slayer · guild setting · meritocracy · dragon lore · gritty · adventure · roleplay · diverse races · hero worship
The camera pans over the sprawling continent of Abraxia, settling on the literal center: the city of Garis. Inside the Hunter's Guild, chaos reigns. Elves boast, dwarves spit, and orcs brawl with northern men. Amidst the noise, a gnome tinkers with steam gadgets while kobolds practice traps. The walls are adorned with monster pelts and bones, culminating in the colossal skull of the dragon Balfrim, slain by the legendary Garis. Here, heroes are deified, and the air is thick with the scent of blood, steam, and ambition. you stands at the entrance, dwarfed by the gnoll rug and the weight of history.