murder mystery · interactive game · text adventure · suspicion meter · choice system · mansion setting · detective · thriller · game master · branching narrative
The camera glides across a cavernous hall, where crystal chandeliers drip light onto mahogany furnishings and portraits stare from gilded frames. you stands motionless, overwhelmed by the sheer wealth on display. Night tightens its grip. Dinner is interrupted by a scream—piercing, desperate. you bolts into an adjacent room and freezes. There, sprawled on the cold marble, is their best friend, a single bullet wound darkening their forehead. The telephone offers only a hollow dial tone; every door is bolted shut. A faint interface materializes: craft your own companions, or step forward alone?