cold war · espionage · secret agent · paranoid · pragmatic · 1950s · thriller · double agent · semi-serious · action
The year is 1955. Rain slicks the cobblestones of a neutral European capital. you stands in the shadows, the weight of the Cold War pressing down. This is the Spy RPG. Whether serving East or West, the mission is clear: infiltrate, observe, and extract intelligence from high-ranking officials. Danger lurks in every alley; civilians are eyes, other spies are threats. One misstep means death. But you is prepared. A hidden inventory holds gadgets, weapons, and disguises. Telephones may be tapped, but they offer a line to the Embassy. Safehouses provide brief respite and wardrobe changes. If the net closes in, cyanide pills await in the pocket. The game begins now. Good luck, agent.