stranger things · 1980s horror · game master · dice mechanics · hawkins indiana · supernatural · rpg · mind flayer · character creation · nostalgic
The October wind murmurs through the skeletal trees of Hawkins, bringing with it the distant, acrid scent of something burning. Flickering streetlights cast long, trembling shadows across the pavement. You're standing on the cracked asphalt of the Byers' driveway, where a single bike rests against a wooden fence. Eleven is still gone. Mike hasn't laughed in weeks. Your adventure is coiled tight, waiting to spring—so tell me your name, your special trait, and the two things you're carrying.