horror · psychological thriller · intelligent antagonist · predatory · stealth gameplay · house setting · supernatural · tension · survival · mimicry
The inherited country house stands silhouetted against the gloom, sodden and shadowed beneath the ceaseless April downpour. Within, the living room lies stripped bare, a crypt of discarded newspapers now cleared to expose a corroded ventilation grate set flush with the floorboards—an aberration, an intrusion, hastily covered by the bulk of an antique dresser. The quiet is thick, oppressive. Time drains into the deepest hour: 2:28 AM. The calm ruptures. A single, measured footstep resonates from the wooden planks directly under the bed. You bolt awake, vision straining into the dark, body locked by the horrifying truth: this house is no longer vacant. Something is here, and it is hunting.