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Creating a story

Creating a story

Anyone can build a world on Lyra. A story is a small bundle of ingredients — a cast, a setting, an opening, and the rules that hold it together. Here is what goes into one and how to publish it.

The anatomy of a story

Title
The name players see in the catalog and at the top of the chat.
Description
A short hook that sells the world in a sentence or two.
Greeting
The opening message — the scene players land in. Set the stage and invite a first move.
Scenario
The setting and situation: where we are, what is happening, the premise of the world.
Tags
Searchable labels so the right players can find your world.
Worldbook
Optional memory entries — people, places, lore — surfaced to the model when relevant.
Avatar
A cover image for the story — the app shows the current generation options before you commit.
Visibility
Public (listed and searchable), Unlisted (link-only), or Private (just you). Free accounts keep 1 non-public story; subscribers keep unlimited.

Create one in minutes

1
Open Create from the navigation and choose to make a story.
2
Give it a title and description, then write the greeting that opens the scene.
3
Fill in the scenario and the definition that set the situation and who the cast is.
4
Add tags so players can find it, and an avatar to give it a face.
5
Pick a visibility, then publish. You will land in the chat to test it right away.
The story creator. The assistant on the right can draft and refine the fields for you from a one-line idea.
The single biggest lever on quality is the definition. See “Writing great prompts” for patterns that keep your cast in character across a long story.

After you publish

The story card — the “learn more about the world, character and situation” preview at the top of a chat — is built by a background pass rather than at the moment you publish. On a brand-new world it usually appears within about a day, so not seeing one straight away is expected, and not a sign anything is wrong with your story. It is not missing because you are the creator; creators see it on their own worlds too.
That pass skips thin worlds. A story with no cover image, or with barely a line or two written across its description, greeting, definition and scenario, gets neither a card nor the recommendation slot that puts it in front of players — so a bare story stays bare no matter how long you wait. Fill those fields out and give it a cover soon after publishing, and the next pass will pick it up.
If your story is filled out and it has been longer than that, ask the Lyra assistant to check when your story was created and whether its card is available yet. If it is still missing, the assistant can file a bug report for you.

Iterate freely

Stories are not set in stone. Play your own world, notice where the cast drifts or the pacing sags, and refine the prompt, greeting, or worldbook. The best stories on Lyra are usually the ones their creators kept tuning.