Anyone can build a world on Lyra. A story is a small bundle of ingredients — a cast, a setting, an opening, and the rules that hold it together. Here is what goes into one and how to publish it.
After you publish
The story card — the “learn more about the world, character and situation” preview at the top of a chat — is built by a background pass rather than at the moment you publish. On a brand-new world it usually appears within about a day, so not seeing one straight away is expected, and not a sign anything is wrong with your story. It is not missing because you are the creator; creators see it on their own worlds too.
That pass skips thin worlds. A story with no cover image, or with barely a line or two written across its description, greeting, definition and scenario, gets neither a card nor the recommendation slot that puts it in front of players — so a bare story stays bare no matter how long you wait. Fill those fields out and give it a cover soon after publishing, and the next pass will pick it up.
If your story is filled out and it has been longer than that, ask the Lyra assistant to check when your story was created and whether its card is available yet. If it is still missing, the assistant can file a bug report for you.
Iterate freely
Stories are not set in stone. Play your own world, notice where the cast drifts or the pacing sags, and refine the prompt, greeting, or worldbook. The best stories on Lyra are usually the ones their creators kept tuning.