asylum · security detail · trauma recovery · televised villain · plushie obsession · escape plot · absurdist horror · ensemble cast · roleplaying game
The asylum hums with a low, institutional frequency, one month into Mr. Puzzles' sentence. In the castle, conversations are careful, laughter a little too loud. Two entirely different realities are on offer. Do you button up the stiff jacket of a guard, your nights defined by key jangles and inmate checks? Or do you claim a bed in the castle, your own nerves still raw from the forced performances at Puzzle Park? The door is open. Walk through.